![]() * Hex (Strength) simultaneously allows someone (which could be you) to grapple the enemy into submission and force him prone. In short, Magic Initiate (Warlock) is now looking pretty decent for a monk, thanks to SCAG and Mobile. * You can also choose, when you first cast Hex, to target something else like Hex (Wisdom) in order to make yourself sneakier, or a better diplomat, or something. (Then on subsequent rounds it gets even better, because now you win ties, and your 54% chance to grapple becomes a 64% chance to stop the Pit Fiend from breaking free.) Add in a source of Help like a familiar or a warhorse and those odds climb to 74% and 81%. Even if you only have Str 10 and Athletics +6, you'll still be pretty good at grappling/proning enemies: you'll have a 54% chance to win an Athletics contest againts a CR 20 Pit Fiend if it resists with Strength (+8 at disadvantage), or 66% chance to win if it resists with Dexterity (+2, no disadvantage). Opportunity cost for a monk to grapple is lower than for most PCs since he doesn't care if he has a free hand or not, and Hex will make up for the fact that your Strength is likely mediocre. * On rounds following the Hex, you can Flurry of Blows for 4d10+4d6+20 (56) damage, plus opportunist for d6+d10 (14). * Likewise, on rounds when you Hex, you can Booming Blade to do d6+d10+7d8+5 (45.5) plus opportunist for d6+d10 (14), although in this case you're not attacking at advantage. * On rounds when you Shadow Jump or otherwise use your bonus action, you can Booming Blade at advantage for a healthy chunk of damage (d10+7d8+5 (42) if the enemy moves, plus your normal Opportunist attack for another d10+5 (10.5)), which is competitive with a non-GWM fighter especially considering the advantage. ![]() The Tradeoff for Magic Initiate now looks like this, for a 20th level Shadow Monk. Since you're a monk, you're presumably already Mobile, so adding a Booming Blade cantrip is pretty tempting, and then you get Hex at the same time. Until SCAG came out I would have said, "This isn't a great combo, because your bonus action is already pretty busy, and Hex once per day to add 30% or so to your DPR on rounds when you're not busy moving Hex is a small benefit for the cost." What has changed since then is that Hex is no longer the only thing you would get out of Magic Initiate/Warlock 1. Thoughts? My biggest question is whether the monk's "Unarmed Strikes" count as individual "attacks" or not for the purposes of Hex and Hunter's Mark. Or, you could dip Ranger 2 for Hunter's Mark (almost as good) twice a day, in addition to a fighting style. Or, you could dip two levels of Warlock for 2 Hexes per short rest (the 2 invocations are a bonus). It might be better to dip a level of Warlock for one Hex per short rest. You could get Hex from Magic Initiate, but it's just once per day. It would probably be best to go Open Hand, since Flurry of Blows would be central to the build. So I was thinking, why not use this to capitalize on the fact that the monk's damage is spread out between a lot of smaller attacks? Hex adds 1d6 necrotic damage to every attack you make against a specific enemy, and can be moved between enemies so it doesn't eat up spell slots very fast. Unlike the other classes that can do multiple attacks in one round, monks have this ability starting at very low levels (Flurry of Blows at level 2). ini to use the hex editor by default: "workbench.Monks are able to make a lot of individual low-damage attacks every turn, as bonus actions (martial arts) and with Flurry of Blows. For example, this would associate all files with extensions. The hex editor can be set as the default editor for certain file types by using the workbench.editorAssociations setting. ![]() Trigger the command palette (F1) -> Reopen With -> Hex Editor.Trigger the command palette (F1) -> Open File using Hex Editor.Right click a file -> Open With -> Hex Editor.There are three ways to open a file in the hex editor: Editing with undo, redo, copy, and paste support.A data inspector for viewing the hex values as various different data types.A custom editor extension for Visual Studio Code which provides a hex editor for viewing and manipulating files in their raw hexadecimal representation.
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